Computer-generated worlds, in which visitors appear as virtual bodies, afford new ways of exploring the alternative realities created by the performance cultures and the illusionistic art and architecture of ancient Greece and Rome. Antiquity, in turn, offers thought-provoking views of perception, memory and imagination that may help us reflect more deeply upon the potential, and challenges, of our own time's reinvention of the virtual.
Geospatial technologies are becoming increasingly important research tools within the humanities. This lecture will explore applications of these technologies in disciplines across the humanities including history, literary studies and linguistics. It will focus on the contribution to knowledge that can be made by the successful implementation of these approaches.
Please note that the programme may be altered due to lack of numbers registering for a particular workshop strand or non-availabilty of a speaker or facilitator. In the event of changes to the programme you will be notified via the email you provide at time of registration. Should the workshop strand you register for not be offered, you will be offered an alternative strand or a refund of the registration fee.